Using VR in Training

Virtual Reality is gaining prominence in corporate training because of its flexibility. VR can be used for almost any aspect of training in any company and has been used in industries such as car manufacturing, customer service, and healthcare.

While its most obvious uses include connecting geographically dispersed users, or teaching employees about dangerous tasks in a risk-free environment, we’ve seen VR used for teaching various topics in workplaces from the factory floor, to the call centre, to the office, and beyond.

Studies have shown a 9% improvement in memory and a 12% increase in learning speed when learners use VR instead of a desktop computer.

VR is constantly evolving, and learners and trainers alike can benefit from these developments. Here are several of our favourite uses for VR.

VR can be used for…

VR Training Environments

Virtual training environments, such as our virtual reality war rooms, are an excellent way of bringing geographically dispersed teams together. They allow teams members to be present, regardless of location. They are fully customisable, so they can be kept for one purpose or easily reshaped to fit any need.

VR Simulated Work Activities

This is especially useful for trainees working in high-risk environments, for example on the factory floor with dangerous machinery. The training can be delivered in a completely safe environment, without stopping the actual machine and disrupting production. Almost any work activity can be recreated in VR.

Layered Instructions

Instructions can be annotated onto the display in several ways. They can appear before or after an action is performed, or when an item is selected, or they can be visible at all times.  Virtual pocket guides, easily accessible instruction manuals, can also be added, so that trainees can consult the guide at any stage in their learning.

Embedded Video

Embedding video adds another dimension to the learning experience. Learners can watch together or alone, and don’t have to leave the VR space, creating a more seamless experience. Videos can be attached directly to boards, single pages on boards, or can appear as a pop up when an item is selected.

Collaborative Learning

Users can enter the VR space together in order to work collaboratively. This means that instructors can drop in and out of the VR space when needed, groups can easily create and perform group tasks, and that projects can be worked on collaboratively by any team member from around the globe at little notice.

Leaderboards / Gamification

We might have mentioned this before, but gamification and leaderboards can be excellent motivators. Gamification has been used to teach complex (and often dry) topics, such as GDPR. Games keep employees engaged with the topic and are proven to be a helpful memory aid.